![]() ![]() In the latest version, I get numerous "your armor/shield gets in the way of your attack" whiffs, whereas in 0.5, getting deeper with a melee character is far more reasonable because accuracy does not seem nearly as hindered early on. Restarted with a few more Mountain Dwarf Fighters in 0.5 - having almost no accuracy problems. While it could just be a serious turn around in luck, keep in mind that I've tried at least a dozen times now to get a MDFi going in Stone Soup 0.7.1 with nowhere near this level of ease. Only item that's noteworthy that I've found is a potion of speed I used against an ogre. ![]() The latest version of Crawl must have much stiffer accuracy penalties when using heavy armor, cause I had absolutely no problems mauling things and generally resisting attacks so far. While I didn't encounter Sigmund on level 2, I did fight through ogres on two occasions, and a large group of orcs (including 2 orc priests at once along with an orc warrior), and I breezed through them. I've just downloaded DCSS 0.5 and tried a Mountain Dwarf Fighter (the recommended insta-win class), and suddenly, my first game I walzted to character level 8 and dungeon level 6 with little resistance. I don't know if they're willfully ignoring feedback or if there's a big chunk of playerbase somewhere saying exactly the opposite of what I (and apparently at least a few other Crawl vets) were saying or if it's just turned into Dpeg's Bad Idea Train Central.Įdit: I've found one major example of this sort of thing: īasically, in DCSS 0.6 and onward, heavy armor (and AC in general) were made significantly worse. You make a move on the chessboard.I pretty much quit Crawl because every patch since 0.5 or so was bringing in something like this. One of those projects, by long time contributor nlavsky is nearing completion: it will bring an inventory panel to WebTiles! Until next time, happy crawling! That’s all for now! As always, the future is hazy there are some big changes proposed by community contributors that are under discussion, as well as some big UI projects under way.
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